Virtual Worlds | |
The following sources are recommended by a professor whose research specialty is multi-user computer games. |
· Balkin, Jack M., and Noveck, Beth Simone (eds). The State of Play: Law, Games and Virtual Worlds. New York University Press (2006).
· Bartle, Richard A. Designing Virtual Worlds. New Riders (2003).
· Castronova, Edward. Synthetic Worlds. University of Chicago Press (2005).
· Dibbell, Julian. My Tiny Life: Crime and Passion in a Virtual World. Owl Books (1998).
· Mulligan, Jessica, and Patrovsky, Bridgette. Developing Online Games: An Insider's Guide. New Riders (2003).
· Terra Nova. http://terranova.blogs.com/
· Alexander, Thor (ed). Massively Multiplayer Game Development (book series). Charles River Media (2003-present).
· Bartle, Richard (ed). "MUD Writings Archive." http://www.mud.co.uk/richard/oarchive.htm
· Cherny, Lynn. Conversation and Community: Discourse in a Social MUD. Center for the Study of Language and Information, Stanford University (1999).
· Dibbell, Julian. Play Money: Or How I Quit My Day Job and Made Millions Trading Virtual Loot. Basic Books (2006).
· Doniger, Abrii, and Scott, Darren. RPGDot: The Fastest News from Other Worlds. http://www.mmorpgdot.com/index.php
· f13.net Forums: MMOG Discussion. http://forums.f13.net/index.php?board=45.0
· Green, Brian. Psychochild's Blog: A Developer's Musings on Game Development and Writing. http://www.psychochild.org/
· Jennings, Scott. Broken Toys. http://brokentoys.org/
· Koster, Raph. Gaming. Includes essays, presentations, interviews, snippets, laws, books, and links. http://www.raphkoster.com/gaming/index.shtml
· Koster, Raph. Raph Koster's Blog. http://raphkoster.com/
· Lastowka, F. Gregory, and Hunter, Dan. "The Laws of the Virtual Worlds." California Law Review 92, No. 1 (January 2004): 1-73. http://papers.ssrn.com/sol3/papers.cfm?abstract_id=402860
· Lehdonvirta, Vili, and Huhh, Jun-Sok. Virtual Economy Research Network: News, Research and Discussion on Real-Money Trade of Virtual Property Globally. Helsinki Institute for Information Technology. http://virtual-economy.org/
· The Lost Library of Moo. http://www.hayseed.net/MOO/
· Ludlow, Peter, and Wallace, Mark. The Second Life Herald. http://www.secondlifeherald.com/
· Morningstar, Chip, and Farmer, F. Randall. Habitat Chronicles. http://www.fudco.com/habitat/
· Morningstar, Chip, and Farmer, F. Randall. "The Lessons of Lucasfilm's Habitat." First International Conference on Cyberspace (1990). Also published in Michael Benedikt (ed), Cyberspace: First Steps, MIT Press, 1991. http://www.fudco.com/chip/lessons.html
· Mortensen, Torill. Thinking with My Fingers. http://torillsin.blogspot.com/
· Moyer, Jeffrey, Sharp, Andy, et al. Allakhazam's Magical Realm. http://wow.allakhazam.com/
· Pargman, Daniel. Code Begets Community: On Social and Technical Aspects of Managing a Virtual Community. Ph.D. Thesis, Department of Communication Studies, Linköping University (2000). http://xml.nada.kth.se/~pargman/thesis/
· PlayOn: Exploring the Social Dimensions of Virtual Worlds. PARC (Palo Alto Research Center). http://blogs.parc.com/playon/
· Reid, Elizabeth. Cultural Formations in Text-Based Virtual Realities. Master's Thesis, University of Melbourne (1994). http://www.aluluei.com/cult-form.htm
· Reynolds, Ren. "Game Studies: Bibliography." http://www.ren-reynolds.com/bibliography.htm
· Schaap, Frank. The Words That Took Us There: Ethnography in a Virtual Reality. Aksant Academic Publishers (2001).
· Schubert, Damion. Zen of Design. http://www.zenofdesign.com/
· The Skotos Articles Archive. Skotos Tech. http://www.skotos.net/articles/
· Smith, Jennifer, and Cowan, Andrew. "Frequently Asked Questions: Basic Information about MUDs and MUDding (The MUD FAQ)." The MUD Connector. http://www.mudconnect.com/mudfaq/
· Taylor, T.L. Play between Worlds: Exploring Online Game Culture. MIT Press (2006).
· Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet. Simon and Schuster (1995).
· Virtual Worlds Review. http://www.virtualworldsreview.com/
· Wallace, Mark. 3pointD.com: The Metaverse and 3D Web, as Blogged by Mark Wallace and Friends. http://www.3pointd.com/
· Yee, Nick. The Daedalus Project. http://www.nickyee.com/index-daedalus.html
"The Infography about Virtual Worlds"
http://www.infography.com/content/509642309280.html
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